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                            Add-on car problem with Direct X level 8? (1 viewing) (1) Guest
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                            TOPIC: Add-on car problem with Direct X level 8?
                            #13777
                            tjl (User)
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                            Add-on car problem with Direct X level 8? 17 Years ago  
                            Hi all,

                            are there some add-on cars that demand setting GTL configurator Direct X level to 9 (or Auto)?

                            If that is impossible and my technical knowledge is inadequate please just ignore all those following lines.

                            Yesterday at "Virginia Family meeting" event I first had a problem that occurs every now and then: the game did not response to my G25 at all when I entered the event. So I had to restart GTL and when trying to re-enter the game loaded the track well and started loading drivers with their cars one by one until it finally crashed. Tried that several times and event re-booted whole computer without any success.

                            Then I went to GTL configurator and changed Direct X level to 9. After that I could finally re-enter the event without any problems. I normally use Direct X level 8 to get better performance out of my low-end machine (P4 2.8 HT, 1.5 GB, X1600 512 MB AGP)

                            This was the first event of all those dozens I have already driven that had this kind of problem.

                            So I suppose there is some add-on Falcon or Mustang used by some driver at server #3 "Virginia Family meeting" event that caused this.
                            I hope it is not intentional to use (or tolerate) such cars, because that is not the behavior of those original cars.

                            I think there are still many drivers using low-end computers who gain better performance using Direct X level 8.
                            So I hope these problem-cars could be sorted out and updated if possible.

                            Cheers,
                            Timo
                             
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                            Last Edit: 2008/04/04 13:21 By tjl.
                             
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                            #13778
                            Geedee (User)
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                            Re:Add-on car problem with Direct X level 8? 17 Years ago  
                            Hi Timo,

                            Your G25 not working when you enter a game is not uncommon and is very easily fixed just staying in your garage on or off line.

                            Goto: Options <> Controls <> Controller Force and change the value of the Feedback Effects up or down and then back to the original setting. You may feel the wheel responds a bit.

                            That's it ...done and it only takes a few seconds.

                            Sometimes the steering may be off center a little bit so take the USB plug out of the computer and put it back in again as this usually resets it.

                            Regarding your game crashing. It sounds like you need to check that you have all the cars downloaded from the Bude and if you have there is a possibility that you have something installed where it should not be. Have you installed anything by hand? If yes, then check that it is right as it only takes one little bit of information wrongly placed to crash GTL. Start your search in the Ford Falcon & Mustang folders first.

                            Hope that helps Timo and we see you on track soon.

                            Gee-Deeman
                             
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                            #13780
                            tjl (User)
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                            Re:Add-on car problem with Direct X level 8? 17 Years ago  
                            Hi Gee,

                            thanks for your tip concerning G25!

                            But about the possible add-on car/Direct X level problem: I have not installed any cars "by hand", only used the Bierbuden Autoupdater.

                            I'm still convinced that it has something to do with Direct X level since changing to level 9 immediately solved the problem. When result list of Virginia event comes available I'm going to test all those cars used at server #3 to find out if I can identify the car(s) that launch this problem.

                            Thanks for your help!

                            Cheers,
                            Timo
                             
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                            #13781
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                            Re:Add-on car problem with Direct X level 8? 17 Years ago  
                            Hi Timo,

                            Glad to help.

                            If it is only one track or type of car that you have a problem with then I would think it is an installation issue.

                            Try reinstalling that track again and check with the Bude downloads that you do have every one of the cars actually downloaded. It is possible that you could have deleted one of them or even dragged and dropped one of the car files into another one. I have done both before quite by accident.

                            Cheers,

                            Gee-Deeman
                             
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                            #13785
                            Moorhuhn (User)
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                            Aw: Add-on car problem with Direct X level 8? 17 Years ago  
                            Hi Timo,

                            for better problem-tracking in the future, I suggest that you add "-trace 30" to the GTL shortcut-icon on your desktop (line should read somwhat like "c:/games/GTL/gtl.exe -trace 30"

                            You will find a file named trace.txt in your player folder, where the last calls and/or errors of GTL are documented. That helps a lot in finding difficulties regarding cars or tracks. In one particular case, I had crashes with a certain car and after looking in the trace.txt (and asking in the forum), I was able to solve the prob by deleting just 3 little files (the rims).

                            cheers
                            Georg
                             
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                            Last Edit: 2008/04/04 13:33 By Moorhuhn.
                             
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                            #13786
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                            Re:Aw: Add-on car problem with Direct X level 8? 17 Years ago  
                            Hi Georg,

                            thanks for your help!

                            I add that parameter to the end of command line when doing tests.

                            Cheers,
                            Timo
                             
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                            #13787
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                            Aw: Re:Aw: Add-on car problem with Direct X level 17 Years ago  
                            Sorry Timo,

                            the correct command is

                            -trace=30

                            I was a bit too fast with the last post...
                             
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                            Re: Add-on car problem with shader level DX8? 17 Years ago  
                            Hi all,

                            I found those two cars responsible for this problem. They are:

                            * Mustang #2



                            * Mustang #29



                            The problems exists even off-line and with original tracks like Dijon-Prenois GP. But only if shader level is set do DX8, others work well.



                            Here are trace logs for both cars:

                            Mustang #2:
                            TRACE LEVEL = 30
                            NetComm.cpp 7639: NetComm checking command line: "-trace=30"
                            game.cpp 622: Entered Game::Enter()
                            osman.cpp 480: Entered OSMan::Enter()
                            vidman.cpp 1044: Entered VidMan::Enter()
                            specialfx.cp 3138: Entered SpecialFX::Enter()
                            dynman.cpp 632: Entered DynMan::Enter()
                            plrfile.cpp 3334: Entered PlayerFile::Enter()
                            sound.cpp 725: Entered Sound::Enter()
                            hwinput.cpp 6369: Entered HWInput::Enter()
                            onscreen.cpp 2941: Entered OnScreen::Enter()
                            game.cpp 717: Entered Game:etup()
                            hwinput.cpp 6383: Entered HWInput:etup()
                            options.cpp 1561: Entered Options:etup()
                            plrfile.cpp 2510: Attempting to save to USERDATA\Timo\Timo.TMP
                            plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Timo\Timo.PLR
                            specialfx.cp 3144: Entered SpecialFX:etup()
                            steward.cpp 4585: Entered Steward:etup()
                            dynman.cpp 644: Entered DynMan:etup()
                            sound.cpp 748: Entered Sound:etup()
                            onscreen.cpp 2947: Entered OnScreen:etup()
                            vidman.cpp 1184: Entered VidMan:etup()
                            plrfile.cpp 3344: Entered PlayerFile:etup()
                            plrfile.cpp 2510: Attempting to save to USERDATA\Timo\Timo.TMP
                            plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Timo\Timo.PLR
                            game.cpp 764: Entered Game::Init()
                            vidman.cpp 1237: Entered VidMan::Init()
                            ai_db.cpp 2143: Entered AIDatabase::Init()
                            steward.cpp 4680: Entered Steward::Init()
                            hwinput.cpp 6426: Entered HWInput::Init()
                            specialfx.cp 3255: Entered SpecialFX::Init()
                            dynman.cpp 674: Entered DynMan::Init()
                            slot.cpp 291: Entered Slot::Init()
                            vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TRACKVEHICLES\ SAFETYCAR\SAFETYCAR.CAS)
                            slot.cpp 291: Entered Slot::Init()
                            pitmod.cpp 194: Entered PitAction::Init
                            AnimationLoa 24: AnimationLoader::Load(PitCrew.ani)
                            vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TC-65\FORD MUSTANG\02TA\..\FORD_MUSTANG.CAS)
                            vehgfx.cpp 2552: Unable to read USERDATA\LOG\vehgen.scn: Error loading global material FORD_MUS29TA_2DWHEEL_STYLE1_RM
                            vehgfx.cpp 2607: Could not find instance "SLOT000"

                            Mustang #29:
                            TRACE LEVEL = 30
                            NetComm.cpp 7639: NetComm checking command line: "-trace=30"
                            game.cpp 622: Entered Game::Enter()
                            osman.cpp 480: Entered OSMan::Enter()
                            vidman.cpp 1044: Entered VidMan::Enter()
                            specialfx.cp 3138: Entered SpecialFX::Enter()
                            dynman.cpp 632: Entered DynMan::Enter()
                            plrfile.cpp 3334: Entered PlayerFile::Enter()
                            sound.cpp 725: Entered Sound::Enter()
                            hwinput.cpp 6369: Entered HWInput::Enter()
                            onscreen.cpp 2941: Entered OnScreen::Enter()
                            game.cpp 717: Entered Game:etup()
                            hwinput.cpp 6383: Entered HWInput:etup()
                            options.cpp 1561: Entered Options:etup()
                            plrfile.cpp 2510: Attempting to save to USERDATA\Timo\Timo.TMP
                            plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Timo\Timo.PLR
                            specialfx.cp 3144: Entered SpecialFX:etup()
                            steward.cpp 4585: Entered Steward:etup()
                            dynman.cpp 644: Entered DynMan:etup()
                            sound.cpp 748: Entered Sound:etup()
                            onscreen.cpp 2947: Entered OnScreen:etup()
                            vidman.cpp 1184: Entered VidMan:etup()
                            plrfile.cpp 3344: Entered PlayerFile:etup()
                            plrfile.cpp 2510: Attempting to save to USERDATA\Timo\Timo.TMP
                            plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Timo\Timo.PLR
                            game.cpp 764: Entered Game::Init()
                            vidman.cpp 1237: Entered VidMan::Init()
                            ai_db.cpp 2143: Entered AIDatabase::Init()
                            steward.cpp 4680: Entered Steward::Init()
                            hwinput.cpp 6426: Entered HWInput::Init()
                            specialfx.cp 3255: Entered SpecialFX::Init()
                            dynman.cpp 674: Entered DynMan::Init()
                            slot.cpp 291: Entered Slot::Init()
                            vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TRACKVEHICLES\ SAFETYCAR\SAFETYCAR.CAS)
                            slot.cpp 291: Entered Slot::Init()
                            pitmod.cpp 194: Entered PitAction::Init
                            AnimationLoa 24: AnimationLoader::Load(PitCrew.ani)
                            vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TC-65\FORD MUSTANG\29TA\..\FORD_MUSTANG.CAS)
                            vehgfx.cpp 2552: Unable to read USERDATA\LOG\vehgen.scn: Error loading global material FORD_MUS29TA_2DWHEEL_STYLE1_RM
                            vehgfx.cpp 2607: Could not find instance "SLOT000"

                            Who of you is clever enough to resolve this?

                            Cheers,
                            Timo
                             
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                            #13870
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                            Re:Add-on car problem with Direct X level 8? 17 Years ago  
                            Hi again Timo,

                            As it must be the cars that have been your problem all along try to reinstall them by hand from new downloads off the BUDE.

                            Gee-Deeman
                             
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                            Moorhuhn (User)
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                            Aw: Re: Add-on car problem with shader level DX8? 17 Years ago  
                            Hi Timo,

                            delete all wheel-files in the two folders and it should be ok. The cars appear for you with standard-wheels then, but they work...

                            cheers
                            Georg
                             
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                            #13877
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                            Re: Add-on car problem with shader level DX8? 17 Years ago  
                            Hi Gee and Georg,

                            thanks again for your kind help. I can try the "fixes" you recommended.

                            Or I can "fix" this just by changing the shader level to DX9 with the cost of degraded game performance as well.

                            But actually I was hoping a common solution in a form of update to these cars if this problem can be verified to affect us all.

                            Many members with low-end machines can gain better game performance by setting shader level to DX8. So it is very undesirable to share this kind of content that causes problems with some basic game settings.

                            By my opinion all content should be pre-tested against these basic settings before given public. Especially while many of us game-technically not so experienced drivers might not know why our game crashes due to this kind of problems. Neither do we know how to "fix" each specific problem.

                            I think either of you know persons dealing with content of this site. I would appreciate much if you could redirect this problem to their knowledge for a more common solution.

                            Cheers,
                            Timo
                             
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                            #13878
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                            Aw: Re: Add-on car problem with shader level DX8? 17 Years ago  
                            In fact , this is a "Addonwheel" problem.

                            "delete all wheel-files in the two folders and it should be ok. The cars appear for you with standard-wheels then, but they work.."

                            is a solution.

                            :=)
                             
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                            #13928
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                            Re: Add-on car problem with shader level DX8? 17 Years ago  
                            Hi PrinzTT,

                            thanks for your advice.

                            From my point of view this is an add-on car problem - I do not download wheel sets, just cars.

                            I can confirm that deleting zip-files that Autoupdater has downloaded for these cars and their actual unzipped folders under game data and using reinstall command of Autoupdater does not solve this problem, I still get faulty cars.

                            Only solution is then to delete all wheel-files of these cars like you told me to do if I want to use shader level DX8. But excuse me, that sounds to me like quite a shortsighted solution and does not fix the actual problem at all.

                            So everyone who has already downloaded or is going to download either of these cars has a potential problem-launcher in their game if using shader level DX8.

                            Wouldn't it be possible to make an updated version for both of these cars that support using shader level DX8 and deliver it to all of us by the means of Autoupdater?

                            Or do you intentionally want to continue sharing faulty cars that are proven to cause program crashes with allowed game settings from your server?

                            I really do not want to sound like whining about nothing, but this problem nearly cost me absence of one event for which I had done hours of preparations. The only thing that saved me was that I had previously seen similar problem and solution somewhere. But after all, I should not have met this problem at all if all cars had gone through a proper pre-check.

                            Cheers,
                            Timo
                             
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                            Last Edit: 2008/04/05 20:42 By tjl.
                             
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                            #13930
                            Moorhuhn (User)
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                            Aw: Re: Add-on car problem with shader level DX8? 17 Years ago  
                            Hi again Timo,

                            it's a bugfix for the moment.

                            There are several users currently looking over the addon-cars and doing fixes - see this thread *here*
                            (if I remeber it correct, you can understand german, too)

                            This is the cause for the many car-updates currently beeing in the autoupdate.

                            cheers
                            Georg
                             
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                            Last Edit: 2008/04/05 20:39 By Moorhuhn.
                             
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                            #13944
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                            Re: Add-on car problem with shader level DX8? 17 Years ago  
                            Hi Georg,

                            thanks for your kind answer.

                            You are right, I am able to get at least the general idea about messages written in german.

                            I haven't studied the thread you gave me a link before, but it is nice to know you have such a project going on.

                            I can understand what a massive work you are going through and appreciate very much your voluntarily work.

                            There are so many cars available (too much already?) and the technical knowledge of their authors much be quite varied.

                            I wish you all the best for your project.

                            If I can help you somehow - some test work or so, just name it, I do what I can and have time to.

                            Cheers,
                            Timo
                             
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