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                  Re:OldRing Park : graphical bugs (0 viewing) 
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                  TOPIC: Re:OldRing Park : graphical bugs
                  #5892
                  KillerByte (Visitor)
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                  OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  Hi all,

                  First, I really want to thank derDumeKlemmer for the wondefull job he has done until today

                  I noticed few graphical bugs on the track at 17:00 :
                  - Car shadow disappears (along the starting grid),
                  - Landscape becomes sometimes transparent,
                  - Asphalt becomes also stranges (weird colour).

                  I used to play Circuit detail to full on 1280*1024 AA*2 ANISO*4.

                  Not really a blame, just to help you in some bugs report.

                  Thank you so much to make GT-Legends up to date

                  Cheers
                   
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                  #5896
                  derDumeklemmer (Admin)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  Hi KillerByte,

                  thanks for the kudos and for reporting the bug(s).

                  It seems nobody discovered the described problems up to now.
                  Could someone confirm the issues?

                  However I'll have a look at it again tonight and also try to re-design the cut-warning less restrictive, since I expect so many DNF's at the upcomming event using the current corridors....

                  cheers,
                  Uwe
                   
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                  #5909
                  KillerByte (Visitor)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  Hi Uwe,

                  Thank you for the quick answer.
                  If you need screenshot or anything else, don't hesitate.

                  Cheers,
                  Dave
                   
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                  #5932
                  Geedee (User)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  Hi Uwe,

                  Yes thank you for a superb exciting track which all are proud to race on.

                  I got 'Cut Track' flagged on the outside of the last corner therefore I was doing the opposite to cutting the track, in fact I was going slower because of this.

                  Also this problem occures when you are only half over the kerb in some places so if you get nudged by someone you end up with a penalty (one way to get rid of the opposition he he).

                  Hope this helps to make this track even more awesome.
                   
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                  #5936
                  Heizer (Visitor)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  Hi Uwe,

                  I have also detected the disapearing landscape in my GTR2 beta conversion.
                  Maybe the lodin/out values are to small ?

                  cu Peter
                   
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                  #5940
                  Nor (Visitor)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  Wollte mal nachfragen ob der Griplevel auf dem Oldring final ist.

                  Denn mit diesem Übermäßig hohen Griplevel ist die Strecke gar keine herausforderung. Das fahrverhalten der Autos in GTL erinnert dadurch kaum noch an das originalspiel.

                  Bei dem Track ist es mir extrem negativ aufgefallen. Aber auch viele andere Budentracks haben viel zu hohen Griplevel.
                   
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                  #5942
                  derDumeklemmer (Admin)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  Hi Nor,

                  Nor schrieb:
                  Wollte mal nachfragen ob der Griplevel auf dem Oldring final ist.

                  Denn mit diesem Übermäßig hohen Griplevel ist die Strecke gar keine herausforderung. Das fahrverhalten der Autos in GTL erinnert dadurch kaum noch an das originalspiel.

                  Bei dem Track ist es mir extrem negativ aufgefallen. Aber auch viele andere Budentracks haben viel zu hohen Griplevel.


                  I'll fall back to english language since I guess it's more polite to keep the language of the thread's starter.

                  You mentioned a grip-level which is not only to high on this track, but on other "Buden-conversions" too..

                  Hm, maybe you're right in this point. I do not have any idea about the original grip levels. Since everyone complains about missing grip over the last couple of month, I raised it a little bit with every single conversion

                  Like mentioned so many times, the conversion quality needs to be be feeded from the feedback of the beta testers since we (the guys who did the conversios) can not take care about every single issue at all.
                  But we'll allways have an open ear for your suggestions.

                  So pls. join the "project trackbuilding",do some testing in advance of the realease, state your detailled feedback and help to make a good version even better.

                  You're opinion is apreciated!

                  Cheers,
                  Uwe
                   
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                  #5945
                  derDumeklemmer (Admin)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  Hi Peter,

                  Heizer schrieb:
                  Hi Uwe,

                  I have also detected the disapearing landscape in my GTR2 beta conversion.
                  Maybe the lodin/out values are to small ?

                  cu Peter

                  The skybox issue is strange...
                  It seems to be related to the multiple tanspararency on the material, but with single-trans everything is getting ugly somehow.

                  I'll try to discover the problem tonight and inform you about any results ASAP.

                  cheers,
                  Uwe
                   
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                  #5947
                  Nor (Visitor)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  ok uwe, but now i do not have enough time (Nordschleife 2.0 release approaching) to join your testing group. But i would like to give a tip to the testers. Drive original tracks more frequently, so you dont forget original griplevels.

                  I don't know since when your testers report low grip levels, i'm about 2 Month regulary on your Servers. And I drove only original Tracks, an Nordschleife before. And i can't aggree with the statement of your testers.

                  So for me its very important to keep original griplevel of GTL in mind. And i hope that driving on Bude will not end in a arcade game.

                  When i drive one of the last tracks released on Bude, i can go for best lap time in "Rangliste" in my first round ever on this track. Its nearly impossible to miss breakpoint. After spending a long time on Tracks with very high griplevel, when i drive original Track then its like driving an other game a simulation.

                  So please keep it in mind little bit, when your release one of your new excellent jobs.

                  Greetz

                  Norbert

                  Beitrag geändert von: Nor, am: 2007/07/17 19:44<br><br>Beitrag ge&auml;ndert von: Nor, am: 2007/07/17 19:51
                   
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                  #5948
                  Uffluhrt (Visitor)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  Hallo Uwe,
                  da stimmt tatsächlich was mit den Farben nicht.
                  Die Farben des Autolacks verändern sich beim Fahren auf dem Kurs. Auch die Schatten und der Fahrbahnbelag sind betroffen, aber nicht so stark. Wechseln zwischen kräftigem Farbton und verblasstem Farbton.

                  Sieht man schon beim Rausfahren aus den Boxen, wenn man mal Motorhauben- oder Aussenansicht fährt und ein Auto mit kräftigen Farben nimmt. Ist wohl gestern abend auch keinem aufgefallen ausser Killerbyte.
                   
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                  #5955
                  Uffluhrt (Visitor)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  Wenn man OLD Ring Park fährt und danach mal Dijon,
                  da ist schon ein kleiner Unterschied im Grip-Level.
                  Ich persönlich mag es auch möglichst reell (deshalb fahre ich ja auch GTL und nicht NfS zund bin wie Norbert auch dafür, wenn möglich das Grip-Level nah an den Original-Strecken zu halten. Ich werde da zukünftig beim Betatesten etwas darauf achten, habe ich bisher vernachlässigt. Man sollte aber auch beachten, das auf &quot;alten&quot; Strecken (1967 oder 1970) das Grip-Level generell etwas niedriger ist als auf neu asphaltierten bzw neunen Kursen. Der Strassenbelag ist heute doch meist besser.

                  Grüsse
                  J
                   
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                  #5957
                  Nor (Visitor)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  sehr schön Ufflhurt.

                  ein erhöhter griplevel ist auch auf gewissen Strecken nötig, denke low Poly strecken wie St Jovite würden mit originalgripwerten von GTL nicht fahrbar sein. Muss ahlt ein guter Kompromiss gefunden werden.
                   
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                  #5958
                  derDumeklemmer (Admin)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  Hi,

                  Nor schrieb:
                  ein erhöhter griplevel ist auch auf gewissen Strecken nötig, denke low Poly strecken wie St Jovite würden mit originalgripwerten von GTL nicht fahrbar sein. Muss ahlt ein guter Kompromiss gefunden werden.

                  low poly?!?! In St.Jovite hab ich die originalen Groundpolies vervierfacht

                  Hab den Grip im OldPark nun auf 1.0 runter, schaut mal bitte ob Euch das so besser gefällt, das Update kommt gleich...

                  Gruß,
                  Uwe<br><br>Beitrag ge&auml;ndert von: DerDumeklemmer, am: 2007/07/17 23:10
                   
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                  #5962
                  Nor (Visitor)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  Respekt, das du auch am mesh was machst. Aber hast auch die neu entstanden vertives dann auch interpoliert? Weil die erste kurve, über die kuppe sieht extrem kantig aus. Aber das ist ja zum Thema St Jovite und nicht zum Oldring. Ansonsten ist Oldring ne sehr interessante strecke, wenns jetzt mit dem neuen griplevel passen sollte.<br><br>Beitrag ge&auml;ndert von: Nor, am: 2007/07/17 22:39
                   
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                  #5965
                  derDumeklemmer (Admin)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  Hi Norbert,

                  Nor schrieb:
                  Respekt, das du auch am mesh was machst. Aber hast auch die neu entstanden vertives dann auch interpoliert?
                  hm, meint &quot;Interpolieren&quot; nicht aus &quot;n Punkten&quot; &quot;n+x Punkte&quot; zu machen?
                  Also klar, wenn man die Polygone vervierfacht werden auch entsprechend viele Verties neu erzeugt, aber als ZModdeler&amp;Blender-User (das Budget war zu klein für MAX) hab ich leider keine &quot;Smooth&quot;-Funktion

                  ..ich gelobe Besserung und werde irgendwann mal ein gebrauchtes MAX in der eBucht ersteigern...


                  Gruß,
                  Uwe<br><br>Beitrag ge&auml;ndert von: DerDumeklemmer, am: 2007/07/17 23:10
                   
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                  #5974
                  Nor (Visitor)
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  mit interpolieren meinte ich den kurvenvelauf glätten. Habs bei der NS auch per hand gemacht, gibt kein tool welches das einfach erledigt
                   
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                  #6053
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                  Re:OldRing Park : graphical bugs 18 Years, 6 Months ago  
                  Hi Uwe,

                  Thank you so much for the differents Fixes, and in a very short time

                  You're da man

                  Thanks again.

                  Dave.
                   
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