INTRODUCTION
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The Glen was converted from rF to GTL by DutchDevil back in 2007.
It became one of my favourite tracks all over the years but meanwhile it was not at today's specs for track design
due to the fact that it was converted from the older SIM F1C.
So I've decided to review it and update it with today's shaders specs including multi texture materials uv mapping.
Since my old friend DutchDevil left RacingSim sector long time ago for private issues I was not able to ask him for permission, hope he don't mind.
Pls. find all the original documentation from GTL V1 and rF V2 included with this archive.
FEATURES:
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- Working Start-/PitIn-/Pitoutlights
- Animated marshals
- Full featured GTL AIW for 36 cars
- ambient occlusion bakemap uv mapping for faked shadows
CREDITS:
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- Stu Griffiths and Mika Hirvonen and everyone at RSDG for the original model of the track
- Gmilno for the GTR-conversion of the track
- Jason for his rF version
- DutchDevil for his initial GTL release
- Culmone67 for texture updates
- CY-33 for USA map on loading screen
SPECIAL THANKS:
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- DutchDevil for getting me started in conversion issues
- MotorfX and Greybrad for their kind AIW guidance
- my lovely wife for all her patience and understanding.
..and all the guys I'm in contact due to conversion issues.
KNOWN ISSUES:
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- none
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Pls. feel free to report BUGs in the bulletin board of altbierbude.de
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