F1 Legends Racing mod for GTL
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Version: ABB V1.01 - full ABB installation required!
Date: 2. juni 2013
3D mesh: BorekS (tibor.stilz@gmail.com)
2D gfx and textures: BorekS / diver helmets by Looseether
Car physics: WhipCracker (WildBill), deep-strike
Sounds: SimBin, internet sources, BorekS, Looseether
Project team coordinator: Looseether
Special thanks to: GeeDee and Greybrad for bugfix support
F1LR homepage:
http://f1legends.nolimit.cz
Description:
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A free downloadable add-on car pack, based on old Formula One era cars.
F1 Legends Racing (shortly F1LR) is a scratch build mod for SimBin games GT Legends, GTR2 and Race 07 / Race Injection.
There is one base mesh (car body tubus and engine) with genstring changable details (wheels, mirrors, windshields etc.)
List of style groups:
group 1: car body (7 styles)
group 2: windshield (3 styles)
group 3: mirror (4 styles)
group 4: wheel tire and rim (9 styles)
To get more fun into the F1LR game play, there is seven different main car slots (car manufacturers) created, related to the 1967 F1 real racing cars, with physics, based on this cars.
Every F1LR car manufacturer is easy to disclosure, what for car sim physics will be used, I guess... just:
Beagle Racing Team= 1967 Eagle
Britus Racing Team = 1967 Lotus
GBR Racing Team = 1967 BRM
Grabham Racing Team = 1967 Brabham
Hooper Racing Team = 1967 Cooper
Scarrini Racing Team = 1967 Ferrari
Yonda Racing Team = 1967 Honda
Every F1LR car manufacturer slot is trying to keep the ground of real 1967 F1 car skins - race team colors at least.
The reason, why the F1LR cars are imaginary car manufacturers and driver names, is the main car body 3d model wasnt created accurate according any real historic cars. It is just a bit improved lowpolygonal model from my own made arcade game attempt (2012), made with 3DRad game editor.
Note
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There is also a F1LR mod support including texture templates to create new car user skins and another tools they help fans to create own car slots. We highly recommend a configurator F1LRconfig tool for F1 Legends Racing mod. F1LRconfig is designed to work with GTL & GTR2 only. No Race Series support, sorry.

For more check the F1LR homepage.
F1LRconfig main features:
* Select genstring options - graphically depicted as car parts.
* Turn car slots ON or OFF
* Add / Delete car slots
* Edit car slot details
* Assign any AUD (car sounds) to car slot.
* Skin Car Slots - Add own helmet, body and cockpit skins.
* GTL - Add F1LR class to SIM_GTC.gdb class file
* GTL & GTR2 - Add wheels in cockpit view.
* Run Sim from program
Installation:
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Unzip and drop the GameData file into your GTL game installation.
Open the GTL GameData folder and add a new row to SIM_GTC.gdb file at Category item, called F1LR = F1LR (tip: you can use F1LRconfig tool to do this for you).
Look at GTL UserData folder, find your player *.PLR file, open it with notepad, find a "Wheels Visible In Cockpit" item and rewrite it this way:
Wheels Visible In Cockpit="1" (tip: you can use F1LRconfig tool to do this for you).
Save your modified *.PLR file, run game... a new class "F1LR" should appear at menu. Select it and say hello to F1LR cars
Known F1LR mod issues / bugs
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* some mesh / texture transparency issues
* not optimal wheel suspension arms moving
* not optimal animated driver arms and legs at virtual cokpit
F1LR mod changelog 1.01
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* cleaned CAR file items related to GTR2 mod version
* removed F1LRconfig tool (is downloadable as latest standalone app version)
Good luck and Enjoy!
F1LR team
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Property and restrictions:
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The package is property of the creator/development members.
It is protected by the copyright agreements and the laws for protection of intellectual property.
Any offence against these rights can result in civil or criminal charges.
It is not allowed release/distribute this package with any changes without permissions.
It is not allowed rip/convert mesh parts of this package and/or use such mesh parts in other game/3D format without permissions.
It is not allowed to be profited commercially from this stuff.
It is not allowed to create new car manufacturers.
It is allowed to create new skins, distributed separately (as a new F1LR team standalone car slots / skin packs etc.).
It is allowed to create new wheel sets (wheel set styles), distributed separately (as a new F1LR team standalone stuff / skin packs etc.).