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                              Aw: GTL crash (1 Leser) (1) Gast
                              Zum Ende gehen Neues Thema Beliebt: 0
                              THEMA: Aw: GTL crash
                              #115132
                              Greglin (Benutzer)
                              Senior Boarder
                              Registriert seit
                              2013-01-14 12:40:25
                              Neuester Beitrag
                              2022-04-28 23:48:13
                              Beiträge: 60
                              graphgraph
                              Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                              GTL crash vor 1 Jahr, 10 Monaten  
                              Hallo, ich hatte meine alte PLR Datei ruiniert (aus Gründen...) und habe mir ein neues Profil erstellt (gleicher Name) und das alte gelöscht. Wenn ich jetzt ein Fahrzeug auswähle und auf den Track will stürzt GTL nach kurzem Überlegen ab. Im Updater hab ich neue Installation (Kommando) ausgewählt und rattern lassen bis "Gutes Rennen". Die Car Classes vom 18.3. habe ich runtergeladen und reinkopiert. Der Crash geschieht offline wie online. Was kann ich unternehmen ? Vielen Dank !

                              Nachtrag: gerade ging Einloggen auf Server 3, Greenwood , online wie offline , 2 versch. Cars :::
                              Profil anzeigen lassen auf erster Seite des Spiels dauert ca 30 sec bis es erscheint ....Morgen weitersehen---

                              Day after: GTL lässt sich nicht mehr über lowguard starten.....Start über gtl.exe : GTL schmiert ab sobald der Track fertig geladen ist. Bevor der Track erscheint stürzt gtl ab, auch offline geht nix

                              lowguard geht wieder
                               
                              Moderator informieren   Gespeichert Gespeichert  
                               
                              Letzte Änderung: 27.04.2022 09:26 von Greglin.
                                Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                              #115133
                              hayman3030 (Benutzer)
                              Gold Boarder
                              Registriert seit
                              2010-09-10 16:33:17
                              Neuester Beitrag
                              2022-04-29 18:04:42
                              Beiträge: 228
                              graphgraph
                              Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                              Aw: GTL crash vor 1 Jahr, 10 Monaten  
                              GTL aus Autoupdater starten......
                               
                              Moderator informieren   Gespeichert Gespeichert  
                               
                              No Lowguard ? Your laptimes dont impress me !
                                Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                              #115134
                              MichaelE39 (Benutzer)
                              #ETCC XV# Die Örliebraker
                              Platinum Boarder
                              Registriert seit
                              2012-04-28 22:41:40
                              Neuester Beitrag
                              2024-03-14 19:47:28
                              Beiträge: 564
                              graphgraph
                              Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                              Geschlecht: männlich Ort: OWL Geburtstag: 1969-03-02
                              Aw: GTL crash vor 1 Jahr, 10 Monaten  
                              Hallo,

                              du könntest GTL mit dem Parameter -trace starten. Synstax so:

                              "e:\spiele\GTL\GTL.exe" -trace=1000"

                              Dann den den Inhalt der Trace Datei hier posten.

                              Die findest du dann im Ordner \GTL\UserData\LOG

                              Welches Windows ?


                              GTL läuft mit Adminrechten ?

                              GTLconfig.exe mit Adminrechten konfiguriert ?

                              4GB Patch installiert ?

                              Installation gemäß Reihenfolge FAQ durchgeführt?

                              =>1. DVD Installation machen - Wichtig! Spiel jetzt nicht starten.
                              2. Update V.1.1.0.0 aufspielen
                              3. Python, Wxpython und den Autoupdater nacheinander installieren
                              4. Im Autoupdater unter Tweaks den GTL-Patch durchführen - dauert etwas, da ca. 170 MB herunter geladen werden müssen.
                              5. Autoupdater laufen lassen - und:
                              in Geduld üben - die Installation hat z.Zt. ca 15 GB, die muss der Autoupdater erst herunterladen.
                              6. Wenn der Autoupdater fertig ist unter Tweaks alle Fahrzeuge freischalten (TG2001.DYN erstellen) und die Fahrzeugpreise auf 1 setzen (nicht 0)
                              7. GTL starten, neues Profil erstellen und los gehts.
                               
                              Moderator informieren   Gespeichert Gespeichert  
                               
                              Grüße aus dem Wittekindskreis
                              MichaelE39

                              „Es wird Wagen geben, die von keinem Tier gezogen werden und mit unglaublicher Gewalt daherfahren.“
                              Leonardo da Vinci
                                Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                              #115137
                              Greglin (Benutzer)
                              Senior Boarder
                              Registriert seit
                              2013-01-14 12:40:25
                              Neuester Beitrag
                              2022-04-28 23:48:13
                              Beiträge: 60
                              graphgraph
                              Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                              Aw: GTL crash vor 1 Jahr, 10 Monaten  
                              Hi Michael, Vielen Dank ! Ich probiere noch das ein oder andere. Wenn ich nicht weiterkomme muss ich wohl neu installieren (Win 11)
                               
                              Moderator informieren   Gespeichert Gespeichert  
                                Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                              #115138
                              Greglin (Benutzer)
                              Senior Boarder
                              Registriert seit
                              2013-01-14 12:40:25
                              Neuester Beitrag
                              2022-04-28 23:48:13
                              Beiträge: 60
                              graphgraph
                              Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                              Aw: GTL crash vor 1 Jahr, 10 Monaten  
                              oki, hier ist die trace Datei. Ich kopiere die mal hier rein, hoffe das ist so der beste Weg....thx für comments
                              __________________________________________________ ______


                              TRACE LEVEL = 1000
                              NetComm.cpp 7639: NetComm checking command line: "-trace=1000""
                              game.cpp 622: Entered Game::Enter()
                              osman.cpp 480: Entered OSMan::Enter()
                              setup.cpp 1088: Could not find VOLVO_P1800.HDC
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                              setup.cpp 1088: Could not find .HED
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                              setup.cpp 1088: Could not find .HED
                              setup.cpp 1088: Could not find FORD_FSPRINT.HDC
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                              setup.cpp 1088: Could not find FORD_MUSTANG.CAS
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                              setup.cpp 1088: Could not find FORD_MUSTANG.CAS
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                              setup.cpp 1088: Could not find JAGUAR_MKII.CAS
                              setup.cpp 1088: Could not find JAGSOUNDS.AUD
                              setup.cpp 1088: Could not find JAGUAR_MKII.HDC
                              setup.cpp 1088: Could not find JAGUAR_MKII.CAS
                              setup.cpp 1088: Could not find JAGSOUNDS.AUD
                              setup.cpp 1088: Could not find JAGUAR_MKII.HDC
                              setup.cpp 1088: Could not find JAGUAR_MKII.CAS
                              setup.cpp 1088: Could not find JAGSOUNDS.AUD
                              setup.cpp 1088: Could not find JAGUAR_MKII.HDC
                              setup.cpp 1088: Could not find JAGUAR_MKII.CAS
                              setup.cpp 1088: Could not find JAGSOUNDS.AUD
                              setup.cpp 1088: Could not find JAGUAR_MKII.HDC
                              setup.cpp 1088: Could not find JAGUAR_MKII.CAS
                              setup.cpp 1088: Could not find JAGSOUNDS.AUD
                              setup.cpp 1088: Could not find JAGUAR_MKII.HDC
                              setup.cpp 1088: Could not find JAGUAR_MKII.CAS
                              setup.cpp 1088: Could not find JAGSOUNDS.AUD
                              setup.cpp 1088: Could not find JAGUAR_MKII.HDC
                              setup.cpp 1088: Could not find JAGUAR_MKII.CAS
                              setup.cpp 1088: Could not find JAGSOUNDS.AUD
                              setup.cpp 1088: Could not find JAGUAR_MKII.HDC
                              setup.cpp 1088: Could not find JAGUAR_MKII.CAS
                              setup.cpp 1088: Could not find JAGSOUNDS.AUD
                              setup.cpp 1088: Could not find JAGUAR_MKII.HDC
                              setup.cpp 1088: Could not find JAGUAR_MKII.CAS
                              setup.cpp 1088: Could not find JAGSOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                              setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                              setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find MINI.HDC
                              setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                              setup.cpp 1088: Could not find SIMCA_RALLYE2_SOUNDS.AUD
                              vidman.cpp 1044: Entered VidMan::Enter()
                              specialfx.cp 3138: Entered SpecialFX::Enter()
                              dynman.cpp 632: Entered DynMan::Enter()
                              plrfile.cpp 3334: Entered PlayerFile::Enter()
                              sound.cpp 725: Entered Sound::Enter()
                              hwinput.cpp 6369: Entered HWInput::Enter()
                              onscreen.cpp 2941: Entered OnScreen::Enter()
                              game.cpp 717: Entered Game:etup()
                              hwinput.cpp 6383: Entered HWInput:etup()
                              options.cpp 1561: Entered Options:etup()
                              plrfile.cpp 2510: Attempting to save to USERDATA\Gregman\Gregman.TMP
                              plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Gregman\Gregman.PLR
                              O_AppGz.cpp 30681: Join Session was successful, setting local session description:
                              O_AppGz.cpp 30682: ** Session Name: www3.altbierbude.de
                              O_AppGz.cpp 30683: ** Scene Base: GreenwoodRoadway_64
                              O_AppGz.cpp 30684: ** AI Opp: 0
                              O_AppGz.cpp 30685: ** Human Opp: 0
                              O_AppGz.cpp 30686: ** Max Players: 37
                              O_AppGz.cpp 30681: Join Session was successful, setting local session description:
                              O_AppGz.cpp 30682: ** Session Name: www2.altbierbude.de
                              O_AppGz.cpp 30683: ** Scene Base: Woodside19xx
                              O_AppGz.cpp 30684: ** AI Opp: 0
                              O_AppGz.cpp 30685: ** Human Opp: 0
                              O_AppGz.cpp 30686: ** Max Players: 37
                              specialfx.cp 3144: Entered SpecialFX:etup()
                              steward.cpp 4585: Entered Steward:etup()
                              dynman.cpp 644: Entered DynMan:etup()
                              sound.cpp 748: Entered Sound:etup()
                              onscreen.cpp 2947: Entered OnScreen:etup()
                              vidman.cpp 1184: Entered VidMan:etup()
                              plrfile.cpp 3344: Entered PlayerFile:etup()
                              plrfile.cpp 2510: Attempting to save to USERDATA\Gregman\Gregman.TMP
                              plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Gregman\Gregman.PLR
                              game.cpp 764: Entered Game::Init()
                              vidman.cpp 1237: Entered VidMan::Init()
                              ai_db.cpp 2143: Entered AIDatabase::Init()
                              steward.cpp 4680: Entered Steward::Init()
                              hwinput.cpp 6426: Entered HWInput::Init()
                              specialfx.cp 3255: Entered SpecialFX::Init()
                              htree.cpp 384: Gaussian elimination for HAT poly failed once
                              htree.cpp 422: Gaussian elimination for HAT poly failed twice
                              htree.cpp 384: Gaussian elimination for HAT poly failed once
                              htree.cpp 422: Gaussian elimination for HAT poly failed twice
                              htree.cpp 384: Gaussian elimination for HAT poly failed once
                              htree.cpp 384: Gaussian elimination for HAT poly failed once
                              htree.cpp 422: Gaussian elimination for HAT poly failed twice
                              htree.cpp 384: Gaussian elimination for HAT poly failed once
                              htree.cpp 422: Gaussian elimination for HAT poly failed twice
                              htree.cpp 384: Gaussian elimination for HAT poly failed once
                              htree.cpp 422: Gaussian elimination for HAT poly failed twice
                              htree.cpp 384: Gaussian elimination for HAT poly failed once
                              htree.cpp 422: Gaussian elimination for HAT poly failed twice
                              htree.cpp 384: Gaussian elimination for HAT poly failed once
                              htree.cpp 422: Gaussian elimination for HAT poly failed twice
                              htree.cpp 384: Gaussian elimination for HAT poly failed once
                              htree.cpp 422: Gaussian elimination for HAT poly failed twice
                              htree.cpp 384: Gaussian elimination for HAT poly failed once
                              htree.cpp 422: Gaussian elimination for HAT poly failed twice
                              htree.cpp 422: Gaussian elimination for HAT poly failed twice
                              dynman.cpp 674: Entered DynMan::Init()
                              slot.cpp 291: Entered Slot::Init()
                              vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\ABB-ZWERGE\1970 MINI 850\F906\..\MINI_850D76.CAS)
                              dynman.cpp 803: Exited DynMan::Init()
                              LensFlare.cp 59: Entered LensFlare::Init()
                              camera.cpp 4125: Entered CamMan::Init()
                              sound.cpp 753: Entered Sound::Init()
                              render.cpp 286: Entered Render::Init()
                              onscreen.cpp 2953: Entered OnScreen::Init()
                              AnimationLoa 24: AnimationLoader::Load(Woodside19xx.ani)
                              game.cpp 893: Entered Game::Restart()
                              NetComm.cpp 8844: Entering "SynchronizeWithServer()"
                              sound.cpp 760: Entered Sound::Restart()
                              steward.cpp 4835: Entered Steward::Restart()
                              specialfx.cp 3732: Entered SpecialFX::Restart()
                              hwinput.cpp 6437: Entered HWInput::Restart()
                              dynman.cpp 811: Entered DynMan::Restart()
                              driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                              camera.cpp 4149: Entered CamMan::Restart()
                              render.cpp 302: Entered Render::Restart()
                              onscreen.cpp 2973: Entered OnScreen::Restart()
                              vidman.cpp 1454: Entered VidMan::Restart()
                              plrfile.cpp 3381: Entered PlayerFile::Restart()
                              game.cpp 1087: Entered Game:ost()
                              sound.cpp 849: Entered Sound:ost()
                              specialfx.cp 3868: Entered SpecialFX:ost()
                              steward.cpp 5363: Entered Steward:ost()
                              hwinput.cpp 6467: Entered HWInput:ost()
                              dynman.cpp 1516: Entered DynMan:ost()
                              camera.cpp 4295: Entered CamMan:ost()
                              render.cpp 480: Entered Render:ost()
                              onscreen.cpp 3038: Entered OnScreen:ost()
                              vidman.cpp 1759: Entered VidMan:ost()
                              plrfile.cpp 3386: Entered PlayerFile:ost()
                              plrfile.cpp 2510: Attempting to save to USERDATA\Gregman\Gregman.TMP
                              plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Gregman\Gregman.PLR
                              game.cpp 717: Entered Game:etup()
                              hwinput.cpp 6383: Entered HWInput:etup()
                              options.cpp 1561: Entered Options:etup()
                              O_AppGz.cpp 30681: Join Session was successful, setting local session description:
                              O_AppGz.cpp 30682: ** Session Name: www3.altbierbude.de
                              O_AppGz.cpp 30683: ** Scene Base: GreenwoodRoadway_64
                              O_AppGz.cpp 30684: ** AI Opp: 0
                              O_AppGz.cpp 30685: ** Human Opp: 0
                              O_AppGz.cpp 30686: ** Max Players: 37
                              specialfx.cp 3144: Entered SpecialFX:etup()
                              steward.cpp 4585: Entered Steward:etup()
                              dynman.cpp 644: Entered DynMan:etup()
                              sound.cpp 748: Entered Sound:etup()
                              onscreen.cpp 2947: Entered OnScreen:etup()
                              vidman.cpp 1184: Entered VidMan:etup()
                              plrfile.cpp 3344: Entered PlayerFile:etup()
                              plrfile.cpp 2510: Attempting to save to USERDATA\Gregman\Gregman.TMP
                              plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Gregman\Gregman.PLR
                              game.cpp 764: Entered Game::Init()
                              vidman.cpp 1237: Entered VidMan::Init()
                              ai_db.cpp 2143: Entered AIDatabase::Init()
                              steward.cpp 4680: Entered Steward::Init()
                              hwinput.cpp 6426: Entered HWInput::Init()
                              specialfx.cp 3255: Entered SpecialFX::Init()
                              dynman.cpp 674: Entered DynMan::Init()
                              slot.cpp 291: Entered Slot::Init()
                              vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\ABB-ZWERGE\1970 MINI 850\F906\..\MINI_850D76.CAS)
                              dynman.cpp 803: Exited DynMan::Init()
                              LensFlare.cp 59: Entered LensFlare::Init()
                              camera.cpp 4125: Entered CamMan::Init()
                              sound.cpp 753: Entered Sound::Init()
                              render.cpp 286: Entered Render::Init()
                              onscreen.cpp 2953: Entered OnScreen::Init()
                              AnimationLoa 24: AnimationLoader::Load(GreenwoodRoadway_64.ani)
                              game.cpp 893: Entered Game::Restart()
                              NetComm.cpp 8844: Entering "SynchronizeWithServer()"
                              sound.cpp 760: Entered Sound::Restart()
                              steward.cpp 4835: Entered Steward::Restart()
                              specialfx.cp 3732: Entered SpecialFX::Restart()
                              hwinput.cpp 6437: Entered HWInput::Restart()
                              dynman.cpp 811: Entered DynMan::Restart()
                              driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                              camera.cpp 4149: Entered CamMan::Restart()
                              render.cpp 302: Entered Render::Restart()
                              onscreen.cpp 2973: Entered OnScreen::Restart()
                              vidman.cpp 1454: Entered VidMan::Restart()
                              plrfile.cpp 3381: Entered PlayerFile::Restart()
                              game.cpp 893: Entered Game::Restart()
                              sound.cpp 760: Entered Sound::Restart()
                              steward.cpp 4835: Entered Steward::Restart()
                              specialfx.cp 3732: Entered SpecialFX::Restart()
                              hwinput.cpp 6437: Entered HWInput::Restart()
                              dynman.cpp 811: Entered DynMan::Restart()
                              driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                              driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                              driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                              driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                              driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                              camera.cpp 4149: Entered CamMan::Restart()
                              render.cpp 302: Entered Render::Restart()
                              onscreen.cpp 2973: Entered OnScreen::Restart()
                              vidman.cpp 1454: Entered VidMan::Restart()
                              plrfile.cpp 3381: Entered PlayerFile::Restart()
                              game.cpp 893: Entered Game::Restart()
                              sound.cpp 760: Entered Sound::Restart()
                              steward.cpp 4835: Entered Steward::Restart()
                              specialfx.cp 3732: Entered SpecialFX::Restart()
                              hwinput.cpp 6437: Entered HWInput::Restart()
                              dynman.cpp 811: Entered DynMan::Restart()
                              driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                              driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                              driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                              driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                              driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                              camera.cpp 4149: Entered CamMan::Restart()
                              render.cpp 302: Entered Render::Restart()
                              onscreen.cpp 2973: Entered OnScreen::Restart()
                              vidman.cpp 1454: Entered VidMan::Restart()
                              plrfile.cpp 3381: Entered PlayerFile::Restart()
                              game.cpp 1087: Entered Game:ost()
                              sound.cpp 849: Entered Sound:ost()
                              specialfx.cp 3868: Entered SpecialFX:ost()
                              steward.cpp 5363: Entered Steward:ost()
                              hwinput.cpp 6467: Entered HWInput:ost()
                              dynman.cpp 1516: Entered DynMan:ost()
                              camera.cpp 4295: Entered CamMan:ost()
                              render.cpp 480: Entered Render:ost()
                              onscreen.cpp 3038: Entered OnScreen:ost()
                              vidman.cpp 1759: Entered VidMan:ost()
                              plrfile.cpp 3386: Entered PlayerFile:ost()
                              plrfile.cpp 2510: Attempting to save to USERDATA\Gregman\Gregman.TMP
                              plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Gregman\Gregman.PLR
                              game.cpp 717: Entered Game:etup()
                              hwinput.cpp 6383: Entered HWInput:etup()
                              options.cpp 1561: Entered Options:etup()
                              plrfile.cpp 2510: Attempting to save to USERDATA\Gregman\Gregman.TMP
                              plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Gregman\Gregman.PLR
                              game.cpp 1141: Entered Game::Exit()
                              sound.cpp 856: Entered Sound::Exit()
                              specialfx.cp 3906: Entered SpecialFX::Exit()
                              hwinput.cpp 6491: Entered HWInput::Exit()
                              dynman.cpp 1541: Entered DynMan::Exit()
                              onscreen.cpp 3056: Entered OnScreen::Exit()
                              vidman.cpp 1796: Entered VidMan::Exit()
                              osman.cpp 516: Entered OSMan::Exit()
                               
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                              #115139
                              Greglin (Benutzer)
                              Senior Boarder
                              Registriert seit
                              2013-01-14 12:40:25
                              Neuester Beitrag
                              2022-04-28 23:48:13
                              Beiträge: 60
                              graphgraph
                              Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                              Aw: GTL crash vor 1 Jahr, 10 Monaten  
                              sieht übel aus
                               
                              Moderator informieren   Gespeichert Gespeichert  
                                Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                              #115140
                              Greglin (Benutzer)
                              Senior Boarder
                              Registriert seit
                              2013-01-14 12:40:25
                              Neuester Beitrag
                              2022-04-28 23:48:13
                              Beiträge: 60
                              graphgraph
                              Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                              Aw: GTL crash vor 1 Jahr, 10 Monaten  
                              Win 11,,,dachte im Kompatibilitätsmodus läufts aber auch die Optik ist seltsam,,Statt Haube sehe ich einen schwarzen Streifen von links nach rechts da wo die Haube sonst ist. Bild und Frames scheinen gut zu sein. A1 Ring
                              zb in der Ferne stückchenweiser Bildaufbau...kein FFB
                               
                              Moderator informieren   Gespeichert Gespeichert  
                               
                              Letzte Änderung: 28.04.2022 00:36 von Greglin.
                                Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                              #115141
                              rdjango (Moderator)
                              Das einzige Problem ist meine Fahrerei
                              Moderator
                              Registriert seit
                              2009-05-03 22:27:32
                              Neuester Beitrag
                              2024-03-14 14:58:42
                              Beiträge: 3173
                              graphgraph
                              Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                              Aw: GTL crash vor 1 Jahr, 10 Monaten  
                              Moin,

                              den Kompatibilitätsmodus haben wir schon mit Win10 beerdigt. Als admin ausführen reicht dort, 11 kenn ich noch nicht.

                              Gruß

                              Reinhold
                               
                              Moderator informieren   Gespeichert Gespeichert  
                               
                              FAQ - Peanuts Racingteam - 70 Jahre Die Peanuts
                                Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                              #115150
                              Greglin (Benutzer)
                              Senior Boarder
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                              2022-04-28 23:48:13
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                              graphgraph
                              Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                              Aw: GTL crash vor 1 Jahr, 10 Monaten  
                              Hallo Reinold, Danke für den Tipp /// mein GTL funzt wieder !! yeah
                               
                              Moderator informieren   Gespeichert Gespeichert  
                                Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                              #115151
                              hayman3030 (Benutzer)
                              Gold Boarder
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                              2010-09-10 16:33:17
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                              2022-04-29 18:04:42
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                              graphgraph
                              Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                              Aw: GTL crash vor 1 Jahr, 10 Monaten  
                              Congrats !
                               
                              Moderator informieren   Gespeichert Gespeichert  
                               
                              No Lowguard ? Your laptimes dont impress me !
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                              ETCC 15 Race 10 @ Monza GP

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                              Stand: 2024-03-19 04:08:49

                              Gameserver Statistik


                              --- Neuester Fahrer ---

                              AndreLutzi
                              (10.Mär.24 -20:55)

                              --- Aktivster Fahrer ---

                              in Woche 12:
                              kerb_stone
                              219,89 km
                              in 31 Runden

                              im März:
                              MichaW
                              3.885,17 km
                              in 627 Runden

                              Gesamt:
                              Manfred Haupenthal
                              935.519,46 km
                              in 209.075 Runden

                              --- Gesamtstatistik ---

                              in Woche 12:
                              18 Fahrer
                              2.021,95 km
                              in 337 Runden

                              im März:
                              93 Fahrer
                              68.966,78 km
                              in 11.820 Runden

                              Gesamt:
                              8720 Fahrer
                              48.983.279,11 km
                              in 11.138.239 Runden


                              Und wann schaust DU mal rein?

                              Stand: 2024-03-19 04:01:05