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                  Zum Ende gehen Neues Thema Beliebt: 0
                  THEMA: GTL crash
                  #115132
                  Greglin (Benutzer)
                  Senior Boarder
                  Registriert seit
                  2013-01-14 12:40:25
                  Neuester Beitrag
                  2022-04-28 23:48:13
                  Beiträge: 60
                  graphgraph
                  Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                  GTL crash vor 3 Jahren, 10 Monaten  
                  Hallo, ich hatte meine alte PLR Datei ruiniert (aus Gründen...) und habe mir ein neues Profil erstellt (gleicher Name) und das alte gelöscht. Wenn ich jetzt ein Fahrzeug auswähle und auf den Track will stürzt GTL nach kurzem Überlegen ab. Im Updater hab ich neue Installation (Kommando) ausgewählt und rattern lassen bis "Gutes Rennen". Die Car Classes vom 18.3. habe ich runtergeladen und reinkopiert. Der Crash geschieht offline wie online. Was kann ich unternehmen ? Vielen Dank !

                  Nachtrag: gerade ging Einloggen auf Server 3, Greenwood , online wie offline , 2 versch. Cars :::
                  Profil anzeigen lassen auf erster Seite des Spiels dauert ca 30 sec bis es erscheint ....Morgen weitersehen---

                  Day after: GTL lässt sich nicht mehr über lowguard starten.....Start über gtl.exe : GTL schmiert ab sobald der Track fertig geladen ist. Bevor der Track erscheint stürzt gtl ab, auch offline geht nix

                  lowguard geht wieder
                   
                  Moderator informieren   Gespeichert Gespeichert  
                   
                  Letzte Änderung: 27.04.2022 09:26 von Greglin.
                    Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                  #115133
                  hayman3030 (Benutzer)
                  Gold Boarder
                  Registriert seit
                  2010-09-10 16:33:17
                  Neuester Beitrag
                  2022-04-29 18:04:42
                  Beiträge: 228
                  graphgraph
                  Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                  Aw: GTL crash vor 3 Jahren, 10 Monaten  
                  GTL aus Autoupdater starten......
                   
                  Moderator informieren   Gespeichert Gespeichert  
                   
                  No Lowguard ? Your laptimes dont impress me !
                    Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                  #115134
                  MichaelE39 (Benutzer)
                  #ETCC XVI# Team Notruf
                  Platinum Boarder
                  Registriert seit
                  2012-04-28 22:41:40
                  Neuester Beitrag
                  2026-03-14 22:23:11
                  Beiträge: 628
                  graphgraph
                  Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                  Geschlecht: männlich Ort: OWL Geburtstag: 1969-03-02
                  Aw: GTL crash vor 3 Jahren, 10 Monaten  
                  Hallo,

                  du könntest GTL mit dem Parameter -trace starten. Synstax so:

                  "e:\spiele\GTL\GTL.exe" -trace=1000"

                  Dann den den Inhalt der Trace Datei hier posten.

                  Die findest du dann im Ordner \GTL\UserData\LOG

                  Welches Windows ?


                  GTL läuft mit Adminrechten ?

                  GTLconfig.exe mit Adminrechten konfiguriert ?

                  4GB Patch installiert ?

                  Installation gemäß Reihenfolge FAQ durchgeführt?

                  =>1. DVD Installation machen - Wichtig! Spiel jetzt nicht starten.
                  2. Update V.1.1.0.0 aufspielen
                  3. Python, Wxpython und den Autoupdater nacheinander installieren
                  4. Im Autoupdater unter Tweaks den GTL-Patch durchführen - dauert etwas, da ca. 170 MB herunter geladen werden müssen.
                  5. Autoupdater laufen lassen - und:
                  in Geduld üben - die Installation hat z.Zt. ca 15 GB, die muss der Autoupdater erst herunterladen.
                  6. Wenn der Autoupdater fertig ist unter Tweaks alle Fahrzeuge freischalten (TG2001.DYN erstellen) und die Fahrzeugpreise auf 1 setzen (nicht 0)
                  7. GTL starten, neues Profil erstellen und los gehts.
                   
                  Moderator informieren   Gespeichert Gespeichert  
                   
                  Grüße aus dem Wittekindskreis
                  MichaelE39

                  „Es wird Wagen geben, die von keinem Tier gezogen werden und mit unglaublicher Gewalt daherfahren.“
                  Leonardo da Vinci
                    Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                  #115137
                  Greglin (Benutzer)
                  Senior Boarder
                  Registriert seit
                  2013-01-14 12:40:25
                  Neuester Beitrag
                  2022-04-28 23:48:13
                  Beiträge: 60
                  graphgraph
                  Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                  Aw: GTL crash vor 3 Jahren, 10 Monaten  
                  Hi Michael, Vielen Dank ! Ich probiere noch das ein oder andere. Wenn ich nicht weiterkomme muss ich wohl neu installieren (Win 11)
                   
                  Moderator informieren   Gespeichert Gespeichert  
                    Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                  #115138
                  Greglin (Benutzer)
                  Senior Boarder
                  Registriert seit
                  2013-01-14 12:40:25
                  Neuester Beitrag
                  2022-04-28 23:48:13
                  Beiträge: 60
                  graphgraph
                  Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                  Aw: GTL crash vor 3 Jahren, 10 Monaten  
                  oki, hier ist die trace Datei. Ich kopiere die mal hier rein, hoffe das ist so der beste Weg....thx für comments
                  __________________________________________________ ______


                  TRACE LEVEL = 1000
                  NetComm.cpp 7639: NetComm checking command line: "-trace=1000""
                  game.cpp 622: Entered Game::Enter()
                  osman.cpp 480: Entered OSMan::Enter()
                  setup.cpp 1088: Could not find VOLVO_P1800.HDC
                  setup.cpp 1088: Could not find VOLVO_P1800.CAS
                  setup.cpp 1088: Could not find VOLVO_P1800.AUD
                  setup.cpp 1088: Could not find .HED
                  setup.cpp 1088: Could not find .HED
                  setup.cpp 1088: Could not find .HED
                  setup.cpp 1088: Could not find .HED
                  setup.cpp 1088: Could not find .HED
                  setup.cpp 1088: Could not find .HED
                  setup.cpp 1088: Could not find FORD_FSPRINT.HDC
                  setup.cpp 1088: Could not find FORD_FSPRINT.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find FORD_FSPRINT.HDC
                  setup.cpp 1088: Could not find FORD_FSPRINT.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find FORD_FSPRINT.HDC
                  setup.cpp 1088: Could not find FORD_FSPRINT.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find FORD_FSPRINT.HDC
                  setup.cpp 1088: Could not find FORD_FSPRINT.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find FORD_FSPRINT.HDC
                  setup.cpp 1088: Could not find FORD_FSPRINT.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find FORD_FSPRINT.HDC
                  setup.cpp 1088: Could not find FORD_FSPRINT.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find FORD_FSPRINT.HDC
                  setup.cpp 1088: Could not find FORD_FSPRINT.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find FORD_FSPRINT.HDC
                  setup.cpp 1088: Could not find FORD_FSPRINT.CAS
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                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
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                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
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                  setup.cpp 1088: Could not find FORD_FSPRINT.HDC
                  setup.cpp 1088: Could not find FORD_FSPRINT.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find FORD_FSPRINT.HDC
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                  setup.cpp 1088: Could not find FORD_FSPRINT.HDC
                  setup.cpp 1088: Could not find FORD_FSPRINT.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find MUSTANG.HDC
                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
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                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
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                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
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                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
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                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
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                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
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                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
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                  setup.cpp 1088: Could not find MUSTANG.HDC
                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find MUSTANG.HDC
                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find MUSTANG.HDC
                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find MUSTANG.HDC
                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find MUSTANG.HDC
                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find MUSTANG.HDC
                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
                  setup.cpp 1088: Could not find MUSTANG.HDC
                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
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                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
                  setup.cpp 1088: Could not find FORDTVRSOUNDS.AUD
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                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
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                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
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                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
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                  setup.cpp 1088: Could not find MUSTANG.HDC
                  setup.cpp 1088: Could not find FORD_MUSTANG.CAS
                  setup.cpp 1088: Could not find JAGUAR_MKII.HDC
                  setup.cpp 1088: Could not find JAGUAR_MKII.CAS
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                  setup.cpp 1088: Could not find JAGUAR_MKII.HDC
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                  setup.cpp 1088: Could not find JAGSOUNDS.AUD
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                  setup.cpp 1088: Could not find JAGUAR_MKII.CAS
                  setup.cpp 1088: Could not find JAGSOUNDS.AUD
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                  setup.cpp 1088: Could not find JAGUAR_MKII.CAS
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                  setup.cpp 1088: Could not find JAGSOUNDS.AUD
                  setup.cpp 1088: Could not find JAGUAR_MKII.HDC
                  setup.cpp 1088: Could not find JAGUAR_MKII.CAS
                  setup.cpp 1088: Could not find JAGSOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find LOTUS_CORTINA.HDC
                  setup.cpp 1088: Could not find LOTUS_CORTINA.CAS
                  setup.cpp 1088: Could not find CORTINASOUNDS.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find MINI.HDC
                  setup.cpp 1088: Could not find AUSTIN_MINI.AUD
                  setup.cpp 1088: Could not find SIMCA_RALLYE2_SOUNDS.AUD
                  vidman.cpp 1044: Entered VidMan::Enter()
                  specialfx.cp 3138: Entered SpecialFX::Enter()
                  dynman.cpp 632: Entered DynMan::Enter()
                  plrfile.cpp 3334: Entered PlayerFile::Enter()
                  sound.cpp 725: Entered Sound::Enter()
                  hwinput.cpp 6369: Entered HWInput::Enter()
                  onscreen.cpp 2941: Entered OnScreen::Enter()
                  game.cpp 717: Entered Game:etup()
                  hwinput.cpp 6383: Entered HWInput:etup()
                  options.cpp 1561: Entered Options:etup()
                  plrfile.cpp 2510: Attempting to save to USERDATA\Gregman\Gregman.TMP
                  plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Gregman\Gregman.PLR
                  O_AppGz.cpp 30681: Join Session was successful, setting local session description:
                  O_AppGz.cpp 30682: ** Session Name: www3.altbierbude.de
                  O_AppGz.cpp 30683: ** Scene Base: GreenwoodRoadway_64
                  O_AppGz.cpp 30684: ** AI Opp: 0
                  O_AppGz.cpp 30685: ** Human Opp: 0
                  O_AppGz.cpp 30686: ** Max Players: 37
                  O_AppGz.cpp 30681: Join Session was successful, setting local session description:
                  O_AppGz.cpp 30682: ** Session Name: www2.altbierbude.de
                  O_AppGz.cpp 30683: ** Scene Base: Woodside19xx
                  O_AppGz.cpp 30684: ** AI Opp: 0
                  O_AppGz.cpp 30685: ** Human Opp: 0
                  O_AppGz.cpp 30686: ** Max Players: 37
                  specialfx.cp 3144: Entered SpecialFX:etup()
                  steward.cpp 4585: Entered Steward:etup()
                  dynman.cpp 644: Entered DynMan:etup()
                  sound.cpp 748: Entered Sound:etup()
                  onscreen.cpp 2947: Entered OnScreen:etup()
                  vidman.cpp 1184: Entered VidMan:etup()
                  plrfile.cpp 3344: Entered PlayerFile:etup()
                  plrfile.cpp 2510: Attempting to save to USERDATA\Gregman\Gregman.TMP
                  plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Gregman\Gregman.PLR
                  game.cpp 764: Entered Game::Init()
                  vidman.cpp 1237: Entered VidMan::Init()
                  ai_db.cpp 2143: Entered AIDatabase::Init()
                  steward.cpp 4680: Entered Steward::Init()
                  hwinput.cpp 6426: Entered HWInput::Init()
                  specialfx.cp 3255: Entered SpecialFX::Init()
                  htree.cpp 384: Gaussian elimination for HAT poly failed once
                  htree.cpp 422: Gaussian elimination for HAT poly failed twice
                  htree.cpp 384: Gaussian elimination for HAT poly failed once
                  htree.cpp 422: Gaussian elimination for HAT poly failed twice
                  htree.cpp 384: Gaussian elimination for HAT poly failed once
                  htree.cpp 384: Gaussian elimination for HAT poly failed once
                  htree.cpp 422: Gaussian elimination for HAT poly failed twice
                  htree.cpp 384: Gaussian elimination for HAT poly failed once
                  htree.cpp 422: Gaussian elimination for HAT poly failed twice
                  htree.cpp 384: Gaussian elimination for HAT poly failed once
                  htree.cpp 422: Gaussian elimination for HAT poly failed twice
                  htree.cpp 384: Gaussian elimination for HAT poly failed once
                  htree.cpp 422: Gaussian elimination for HAT poly failed twice
                  htree.cpp 384: Gaussian elimination for HAT poly failed once
                  htree.cpp 422: Gaussian elimination for HAT poly failed twice
                  htree.cpp 384: Gaussian elimination for HAT poly failed once
                  htree.cpp 422: Gaussian elimination for HAT poly failed twice
                  htree.cpp 384: Gaussian elimination for HAT poly failed once
                  htree.cpp 422: Gaussian elimination for HAT poly failed twice
                  htree.cpp 422: Gaussian elimination for HAT poly failed twice
                  dynman.cpp 674: Entered DynMan::Init()
                  slot.cpp 291: Entered Slot::Init()
                  vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\ABB-ZWERGE\1970 MINI 850\F906\..\MINI_850D76.CAS)
                  dynman.cpp 803: Exited DynMan::Init()
                  LensFlare.cp 59: Entered LensFlare::Init()
                  camera.cpp 4125: Entered CamMan::Init()
                  sound.cpp 753: Entered Sound::Init()
                  render.cpp 286: Entered Render::Init()
                  onscreen.cpp 2953: Entered OnScreen::Init()
                  AnimationLoa 24: AnimationLoader::Load(Woodside19xx.ani)
                  game.cpp 893: Entered Game::Restart()
                  NetComm.cpp 8844: Entering "SynchronizeWithServer()"
                  sound.cpp 760: Entered Sound::Restart()
                  steward.cpp 4835: Entered Steward::Restart()
                  specialfx.cp 3732: Entered SpecialFX::Restart()
                  hwinput.cpp 6437: Entered HWInput::Restart()
                  dynman.cpp 811: Entered DynMan::Restart()
                  driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                  camera.cpp 4149: Entered CamMan::Restart()
                  render.cpp 302: Entered Render::Restart()
                  onscreen.cpp 2973: Entered OnScreen::Restart()
                  vidman.cpp 1454: Entered VidMan::Restart()
                  plrfile.cpp 3381: Entered PlayerFile::Restart()
                  game.cpp 1087: Entered Game:ost()
                  sound.cpp 849: Entered Sound:ost()
                  specialfx.cp 3868: Entered SpecialFX:ost()
                  steward.cpp 5363: Entered Steward:ost()
                  hwinput.cpp 6467: Entered HWInput:ost()
                  dynman.cpp 1516: Entered DynMan:ost()
                  camera.cpp 4295: Entered CamMan:ost()
                  render.cpp 480: Entered Render:ost()
                  onscreen.cpp 3038: Entered OnScreen:ost()
                  vidman.cpp 1759: Entered VidMan:ost()
                  plrfile.cpp 3386: Entered PlayerFile:ost()
                  plrfile.cpp 2510: Attempting to save to USERDATA\Gregman\Gregman.TMP
                  plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Gregman\Gregman.PLR
                  game.cpp 717: Entered Game:etup()
                  hwinput.cpp 6383: Entered HWInput:etup()
                  options.cpp 1561: Entered Options:etup()
                  O_AppGz.cpp 30681: Join Session was successful, setting local session description:
                  O_AppGz.cpp 30682: ** Session Name: www3.altbierbude.de
                  O_AppGz.cpp 30683: ** Scene Base: GreenwoodRoadway_64
                  O_AppGz.cpp 30684: ** AI Opp: 0
                  O_AppGz.cpp 30685: ** Human Opp: 0
                  O_AppGz.cpp 30686: ** Max Players: 37
                  specialfx.cp 3144: Entered SpecialFX:etup()
                  steward.cpp 4585: Entered Steward:etup()
                  dynman.cpp 644: Entered DynMan:etup()
                  sound.cpp 748: Entered Sound:etup()
                  onscreen.cpp 2947: Entered OnScreen:etup()
                  vidman.cpp 1184: Entered VidMan:etup()
                  plrfile.cpp 3344: Entered PlayerFile:etup()
                  plrfile.cpp 2510: Attempting to save to USERDATA\Gregman\Gregman.TMP
                  plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Gregman\Gregman.PLR
                  game.cpp 764: Entered Game::Init()
                  vidman.cpp 1237: Entered VidMan::Init()
                  ai_db.cpp 2143: Entered AIDatabase::Init()
                  steward.cpp 4680: Entered Steward::Init()
                  hwinput.cpp 6426: Entered HWInput::Init()
                  specialfx.cp 3255: Entered SpecialFX::Init()
                  dynman.cpp 674: Entered DynMan::Init()
                  slot.cpp 291: Entered Slot::Init()
                  vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\ABB-ZWERGE\1970 MINI 850\F906\..\MINI_850D76.CAS)
                  dynman.cpp 803: Exited DynMan::Init()
                  LensFlare.cp 59: Entered LensFlare::Init()
                  camera.cpp 4125: Entered CamMan::Init()
                  sound.cpp 753: Entered Sound::Init()
                  render.cpp 286: Entered Render::Init()
                  onscreen.cpp 2953: Entered OnScreen::Init()
                  AnimationLoa 24: AnimationLoader::Load(GreenwoodRoadway_64.ani)
                  game.cpp 893: Entered Game::Restart()
                  NetComm.cpp 8844: Entering "SynchronizeWithServer()"
                  sound.cpp 760: Entered Sound::Restart()
                  steward.cpp 4835: Entered Steward::Restart()
                  specialfx.cp 3732: Entered SpecialFX::Restart()
                  hwinput.cpp 6437: Entered HWInput::Restart()
                  dynman.cpp 811: Entered DynMan::Restart()
                  driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                  camera.cpp 4149: Entered CamMan::Restart()
                  render.cpp 302: Entered Render::Restart()
                  onscreen.cpp 2973: Entered OnScreen::Restart()
                  vidman.cpp 1454: Entered VidMan::Restart()
                  plrfile.cpp 3381: Entered PlayerFile::Restart()
                  game.cpp 893: Entered Game::Restart()
                  sound.cpp 760: Entered Sound::Restart()
                  steward.cpp 4835: Entered Steward::Restart()
                  specialfx.cp 3732: Entered SpecialFX::Restart()
                  hwinput.cpp 6437: Entered HWInput::Restart()
                  dynman.cpp 811: Entered DynMan::Restart()
                  driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                  driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                  driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                  driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                  driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                  camera.cpp 4149: Entered CamMan::Restart()
                  render.cpp 302: Entered Render::Restart()
                  onscreen.cpp 2973: Entered OnScreen::Restart()
                  vidman.cpp 1454: Entered VidMan::Restart()
                  plrfile.cpp 3381: Entered PlayerFile::Restart()
                  game.cpp 893: Entered Game::Restart()
                  sound.cpp 760: Entered Sound::Restart()
                  steward.cpp 4835: Entered Steward::Restart()
                  specialfx.cp 3732: Entered SpecialFX::Restart()
                  hwinput.cpp 6437: Entered HWInput::Restart()
                  dynman.cpp 811: Entered DynMan::Restart()
                  driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                  driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                  driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                  driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                  driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                  camera.cpp 4149: Entered CamMan::Restart()
                  render.cpp 302: Entered Render::Restart()
                  onscreen.cpp 2973: Entered OnScreen::Restart()
                  vidman.cpp 1454: Entered VidMan::Restart()
                  plrfile.cpp 3381: Entered PlayerFile::Restart()
                  game.cpp 1087: Entered Game:ost()
                  sound.cpp 849: Entered Sound:ost()
                  specialfx.cp 3868: Entered SpecialFX:ost()
                  steward.cpp 5363: Entered Steward:ost()
                  hwinput.cpp 6467: Entered HWInput:ost()
                  dynman.cpp 1516: Entered DynMan:ost()
                  camera.cpp 4295: Entered CamMan:ost()
                  render.cpp 480: Entered Render:ost()
                  onscreen.cpp 3038: Entered OnScreen:ost()
                  vidman.cpp 1759: Entered VidMan:ost()
                  plrfile.cpp 3386: Entered PlayerFile:ost()
                  plrfile.cpp 2510: Attempting to save to USERDATA\Gregman\Gregman.TMP
                  plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Gregman\Gregman.PLR
                  game.cpp 717: Entered Game:etup()
                  hwinput.cpp 6383: Entered HWInput:etup()
                  options.cpp 1561: Entered Options:etup()
                  plrfile.cpp 2510: Attempting to save to USERDATA\Gregman\Gregman.TMP
                  plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Gregman\Gregman.PLR
                  game.cpp 1141: Entered Game::Exit()
                  sound.cpp 856: Entered Sound::Exit()
                  specialfx.cp 3906: Entered SpecialFX::Exit()
                  hwinput.cpp 6491: Entered HWInput::Exit()
                  dynman.cpp 1541: Entered DynMan::Exit()
                  onscreen.cpp 3056: Entered OnScreen::Exit()
                  vidman.cpp 1796: Entered VidMan::Exit()
                  osman.cpp 516: Entered OSMan::Exit()
                   
                  Moderator informieren   Gespeichert Gespeichert  
                    Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                  #115139
                  Greglin (Benutzer)
                  Senior Boarder
                  Registriert seit
                  2013-01-14 12:40:25
                  Neuester Beitrag
                  2022-04-28 23:48:13
                  Beiträge: 60
                  graphgraph
                  Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                  Aw: GTL crash vor 3 Jahren, 10 Monaten  
                  sieht übel aus
                   
                  Moderator informieren   Gespeichert Gespeichert  
                    Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                  #115140
                  Greglin (Benutzer)
                  Senior Boarder
                  Registriert seit
                  2013-01-14 12:40:25
                  Neuester Beitrag
                  2022-04-28 23:48:13
                  Beiträge: 60
                  graphgraph
                  Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                  Aw: GTL crash vor 3 Jahren, 10 Monaten  
                  Win 11,,,dachte im Kompatibilitätsmodus läufts aber auch die Optik ist seltsam,,Statt Haube sehe ich einen schwarzen Streifen von links nach rechts da wo die Haube sonst ist. Bild und Frames scheinen gut zu sein. A1 Ring
                  zb in der Ferne stückchenweiser Bildaufbau...kein FFB
                   
                  Moderator informieren   Gespeichert Gespeichert  
                   
                  Letzte Änderung: 28.04.2022 00:36 von Greglin.
                    Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                  #115141
                  rdjango (Moderator)
                  Das einzige Problem ist meine Fahrerei
                  Moderator
                  Registriert seit
                  2009-05-03 22:27:32
                  Neuester Beitrag
                  2026-03-15 15:47:45
                  Beiträge: 3281
                  graphgraph
                  Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                  Aw: GTL crash vor 3 Jahren, 10 Monaten  
                  Moin,

                  den Kompatibilitätsmodus haben wir schon mit Win10 beerdigt. Als admin ausführen reicht dort, 11 kenn ich noch nicht.

                  Gruß

                  Reinhold
                   
                  Moderator informieren   Gespeichert Gespeichert  
                   
                  FAQ - Peanuts Racingteam - 70 Jahre Die Peanuts
                    Kein öffentlicher Schreibzugriff erlaubt, bitte erst registrieren!
                  #115150
                  Greglin (Benutzer)
                  Senior Boarder
                  Registriert seit
                  2013-01-14 12:40:25
                  Neuester Beitrag
                  2022-04-28 23:48:13
                  Beiträge: 60
                  graphgraph
                  Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                  Aw: GTL crash vor 3 Jahren, 10 Monaten  
                  Hallo Reinold, Danke für den Tipp /// mein GTL funzt wieder !! yeah
                   
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                  Aw: GTL crash vor 3 Jahren, 10 Monaten  
                  Congrats !
                   
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                  No Lowguard ? Your laptimes dont impress me !
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