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                          Aw: Spiel stürzt ab (1 viewing) (1) Guest
                          Go to bottom Post Reply Favoured: 0
                          TOPIC: Aw: Spiel stürzt ab
                          #27428
                          Robbser (User)
                          Platinum Boarder
                          Register Date
                          2008-08-27 11:08:03
                          Latest Post
                          2025-03-03 20:04:24
                          Posts: 444
                          graphgraph
                          User Offline Click here to see the profile of this user
                          Spiel stürzt ab 15 Years, 9 Months ago  
                          Hallo

                          Habe mir einen neuen Rechner zugelegt.
                          Jetzt läuft GTL nicht (mehr). Musste ja neu installieren.
                          Problem: Ich bin in der Box und sobald ich auf "Fahren" klicke, finde ich mich auf dem Desktop wieder. Ohne Fehlermeldung. Andere Autos kann ich im Vollbild beobachten wie sie fahren. Egal welche Strecke, Auto, Offline/online.

                          Amd Athlon 64 X2 7750+
                          4GB Ram
                          Geforce 9400GT 1GB
                          Windows XP

                          Ich hoffe mir kann jemand helfen.
                          Hier mal die Trace:


                          TRACE LEVEL = 100
                          NetComm.cpp 7639: NetComm checking command line: "-trace=100"
                          game.cpp 622: Entered Game::Enter()
                          osman.cpp 480: Entered OSMan::Enter()
                          vidman.cpp 1044: Entered VidMan::Enter()
                          specialfx.cp 3138: Entered SpecialFX::Enter()
                          dynman.cpp 632: Entered DynMan::Enter()
                          plrfile.cpp 3334: Entered PlayerFile::Enter()
                          sound.cpp 725: Entered Sound::Enter()
                          hwinput.cpp 6369: Entered HWInput::Enter()
                          onscreen.cpp 2941: Entered OnScreen::Enter()
                          game.cpp 717: Entered Game:etup()
                          hwinput.cpp 6383: Entered HWInput:etup()
                          options.cpp 1561: Entered Options:etup()
                          plrfile.cpp 2510: Attempting to save to USERDATA\Robert Karsch\Robert Karsch.TMP
                          plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Robert Karsch\Robert Karsch.PLR
                          specialfx.cp 3144: Entered SpecialFX:etup()
                          steward.cpp 4585: Entered Steward:etup()
                          dynman.cpp 644: Entered DynMan:etup()
                          sound.cpp 748: Entered Sound:etup()
                          onscreen.cpp 2947: Entered OnScreen:etup()
                          vidman.cpp 1184: Entered VidMan:etup()
                          plrfile.cpp 3344: Entered PlayerFile:etup()
                          plrfile.cpp 2510: Attempting to save to USERDATA\Robert Karsch\Robert Karsch.TMP
                          plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Robert Karsch\Robert Karsch.PLR
                          game.cpp 764: Entered Game::Init()
                          vidman.cpp 1237: Entered VidMan::Init()
                          ai_db.cpp 2143: Entered AIDatabase::Init()
                          steward.cpp 4680: Entered Steward::Init()
                          hwinput.cpp 6426: Entered HWInput::Init()
                          specialfx.cp 3255: Entered SpecialFX::Init()
                          dynman.cpp 674: Entered DynMan::Init()
                          slot.cpp 291: Entered Slot::Init()
                          vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TRACKVEHICLES\ SAFETYCAR\SAFETYCAR.CAS)
                          slot.cpp 291: Entered Slot::Init()
                          pitmod.cpp 194: Entered PitAction::Init
                          AnimationLoa 24: AnimationLoader::Load(PitCrew.ani)
                          vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TC-65\LOTUS CORTINA\904\..\LOTUS_CORTINA.CAS)
                          slot.cpp 291: Entered Slot::Init()
                          vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TC-65\TOYOTA COROLLA\708\..\TOYOTA_COROLLA.CAS)
                          slot.cpp 291: Entered Slot::Init()
                          vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TC-65\TOYOTA COROLLA\36CY\..\TOYOTA_COROLLA.CAS)
                          slot.cpp 291: Entered Slot::Init()
                          vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TC-65\TOYOTA COROLLA\88CO\..\TOYOTA_COROLLA.CAS)
                          slot.cpp 291: Entered Slot::Init()
                          vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TC-65\FORD MUSTANG\897\..\FORD_MUSTANG.CAS)
                          dynman.cpp 803: Exited DynMan::Init()
                          LensFlare.cp 59: Entered LensFlare::Init()
                          camera.cpp 4125: Entered CamMan::Init()
                          sound.cpp 753: Entered Sound::Init()
                          render.cpp 286: Entered Render::Init()
                          onscreen.cpp 2953: Entered OnScreen::Init()
                          AnimationLoa 24: AnimationLoader::Load(CLMagny-Cours.ani)
                          game.cpp 893: Entered Game::Restart()
                          sound.cpp 760: Entered Sound::Restart()
                          steward.cpp 4835: Entered Steward::Restart()
                          specialfx.cp 3732: Entered SpecialFX::Restart()
                          hwinput.cpp 6437: Entered HWInput::Restart()
                          dynman.cpp 811: Entered DynMan::Restart()
                          driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                          driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                          vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
                          vehload.cpp 732: RPM-torque brake > throttle @ 250.000000
                          driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
                          vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
                          vehload.cpp 732: RPM-torque brake > throttle @ 250.000000
                          driver.cpp 624: Race Ability: 1.952724 CorneringAdd: 1.197288
                          vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
                          vehload.cpp 732: RPM-torque brake > throttle @ 250.000000
                          driver.cpp 624: Race Ability: 1.354946 CorneringAdd: 1.522127
                          driver.cpp 624: Race Ability: 8.303522 CorneringAdd: -0.101761
                          camera.cpp 4149: Entered CamMan::Restart()
                          render.cpp 302: Entered Render::Restart()
                          onscreen.cpp 2973: Entered OnScreen::Restart()
                          vidman.cpp 1454: Entered VidMan::Restart()
                          plrfile.cpp 3381: Entered PlayerFile::Restart()
                           
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                          Last Edit: 2009/07/26 19:05 By Robbser.
                           


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                          #27429
                          Robbser (User)
                          Platinum Boarder
                          Register Date
                          2008-08-27 11:08:03
                          Latest Post
                          2025-03-03 20:04:24
                          Posts: 444
                          graphgraph
                          User Offline Click here to see the profile of this user
                          Aw: Spiel stürzt ab 15 Years, 9 Months ago  
                          Jetzt geht es. Und ich hab nix verändert
                           
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